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#ifndef VARIANT_FP_H_
#define VARIANT_FP_H_
#include <stdint.h>
#include "highscore.h"
#include "variants.h"
#include "input.h"
/***************
* entry point *
***************/
/**
* runs the First Person Tetris game
*/
void tetris_fp(void);
tetris_variant_t const tetrisFpVariant;
/*********************
* get/set functions *
*********************/
/**
* retrieves the variant's highscore index
* @param pVariantData the variant data object we want information from
*/
tetris_highscore_index_t tetris_fp_getHighscoreIndex(void *pVariantData);
/**
* inform the First Person Tetris instance about the player's last input
* @param pVariantData the First Person Tetris data object we want to modify
* @param inCmd the last issued command
* @param bMoveOk 1 if the last move was possible, otherwise 0
*/
void tetris_fp_setLastInput(void *pVariantData,
tetris_input_command_t inCmd,
uint8_t bMoveOk);
#endif /*VARIANT_FP_H_*/