pcb and initial code from https://github.com/das-labor/borgware-2d.git
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86 lines
1.3 KiB
86 lines
1.3 KiB
#
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# Automatically generated by make menuconfig: don't edit
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#
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#
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# General Setup
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#
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MCU=atmega32
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FREQ=16000000
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#
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# Borg Hardware
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#
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NUM_ROWS=16
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NUM_COLS=16
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NUMPLANE=3
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BORG_HW=HW_BORG_ANDRE
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#
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# Andreborg port setup
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#
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COLPORT1=PORTA
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COLPORT2=PORTC
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ROWPORT=PORTD
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PIN_MCLR=4
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PIN_CLK=5
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PIN_DATA1=6
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PIN_DATA2=7
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#
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# Features
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#
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RANDOM_SUPPORT=y
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SCROLLTEXT_SUPPORT=y
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SCROLLTEXT_FONT=font_arial8
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SCROLLTEXT_BUFFER_SIZE=128
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SCROLL_X_SPEED=20
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SCROLL_Y_SPEED=20
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SCROLLTEXT_TEXT="</#www.das-labor.org"
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JOYSTICK_SUPPORT=y
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PARALLEL_JOYSTICK_SUPPORT=y
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JOYSTICK_PIN_UP=PINB
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JOYSTICK_BIT_UP=0
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JOYSTICK_PIN_DOWN=PINB
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JOYSTICK_BIT_DOWN=1
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JOYSTICK_PIN_LEFT=PINB
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JOYSTICK_BIT_LEFT=2
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JOYSTICK_PIN_RIGHT=PINB
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JOYSTICK_BIT_RIGHT=3
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JOYSTICK_PIN_FIRE=PIND
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JOYSTICK_BIT_FIRE=3
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# NES_PAD_SUPPORT is not set
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# CAN_SUPPORT is not set
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MENU_SUPPORT=y
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#
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# Games
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#
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GAME_TETRIS_CORE=y
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GAME_TETRIS=y
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GAME_BASTET=y
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GAME_TETRIS_FP=y
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GAME_SPACE_INVADERS=y
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GAME_SNAKE=y
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GAME_BREAKOUT=y
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#
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# Animations
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#
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ANIMATION_SCROLLTEXT=y
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ANIMATION_SPIRALE=y
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ANIMATION_JOERN1=y
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ANIMATION_SNAKE=y
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ANIMATION_SCHACHBRETT=y
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ANIMATION_FEUER=y
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ANIMATION_MATRIX=y
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ANIMATION_RANDOM_BRIGHT=y
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ANIMATION_STONEFLY=y
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ANIMATION_FLYINGDOTS=y
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ANIMATION_GAMEOFLIFE=y
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ANIMATION_BREAKOUT=y
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ANIMATION_MHERWEG=y
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ANIMATION_LTN_ANT=y
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ANIMATION_LABORLOGO=y
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# ANIMATION_TESTS is not set
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# ANIMATION_OFF is not set
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