pcb and initial code from https://github.com/das-labor/borgware-2d.git
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139 lines
3.5 KiB
139 lines
3.5 KiB
#include <assert.h>
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#include "invaders2.h"
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/*--------------------double buffered graphics-------------------*/
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static void setOffScreenPixel(offScreen_t offScreen, unsigned char x,
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unsigned char y, unsigned char color)
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{
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assert(offScreen != 0);
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assert(x < NUM_COLS);
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assert(y < NUM_ROWS);
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assert(color <= NUMPLANE);
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offScreen[color][y][x / 8u] |= shl_table[x % 8u];
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}
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static void flushOffScreenBuffer(offScreen_t offScreen)
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{
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assert(offScreen != 0);
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/* off-screen blitting borrowed from fixed point math patterns animation,
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see fpmath_patterns.c (fixDrawPattern(...) for details */
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unsigned char *pPixmap =
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(&pixmap[NUMPLANE - 1][NUM_ROWS - 1][LINEBYTES - 1]) + 1;
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unsigned char *pOffScreenDistHigh =
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(&offScreen[NUMPLANE][NUM_ROWS - 1][LINEBYTES - 1]) + 1;
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unsigned char *pOffScreenDistLow =
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(&offScreen[NUMPLANE - 1][NUM_ROWS - 1][LINEBYTES - 1]) + 1;
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while (pPixmap != &pixmap[0][0][0]) // stop at the beginning
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{
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*(--pPixmap) = *(--pOffScreenDistHigh);
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*(--pOffScreenDistLow) |= *pOffScreenDistHigh;
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*pOffScreenDistHigh = 0;
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}
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}
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/*----------------------getter/setter----------------------------*/
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unsigned char getInvaderPixel(Invaders * iv, unsigned char x, unsigned char y)
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{
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if (((x - iv->pos.x) < MAX_INVADER_WIDTH) && ((x - iv->pos.x) >= 0) &&
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((y - iv->pos.y) < MAX_INVADER_HEIGHT) && ((y - iv->pos.y) >= 0))
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{
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return iv->map[x - iv->pos.x][y - iv->pos.y];
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}
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return 0;
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}
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void setInvaderPixel(Invaders * iv, unsigned char x, unsigned char y,
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unsigned char val)
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{
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if (((x - iv->pos.x) < MAX_INVADER_WIDTH) && ((x - iv->pos.x) >= 0) &&
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((y - iv->pos.y) < MAX_INVADER_HEIGHT) && ((y - iv->pos.y) >= 0))
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{
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iv->map[x - iv->pos.x][y - iv->pos.y] = val;
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}
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}
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void setGuardPixel(unsigned char *guards, unsigned char x, unsigned char y,
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unsigned char val)
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{
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assert(val <= NUMPLANE);
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if (x < NUM_COLS && y == GUARD_LINE)
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{
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guards[x] = val;
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}
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}
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/*----------------------drawing Method---------------------------*/
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void draw(offScreen_t offScreen, Invaders * iv, Spaceship * sc, Player * pl,
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Cannon * cn, unsigned char *guards, pixel *st, pixel * shot)
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{
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unsigned char x, y;
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/*---SPACESHIP---*/
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if (sc->pos < NUM_COLS)
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{
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setOffScreenPixel(offScreen, sc->pos, SPACESHIP_LINE, sc->lives);
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}
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if ((sc->pos > 0) && ((sc->pos - 1) < NUM_COLS))
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{
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setOffScreenPixel(offScreen, sc->pos - 1, SPACESHIP_LINE, sc->lives);
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}
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/*---INVADERS--*/
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for (y = MAX_INVADER_HEIGHT; y--;)
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{
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for (x = MAX_INVADER_WIDTH; x--;)
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{
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if ((x + iv->pos.x >= 0) && (x + iv->pos.x < NUM_COLS) &&
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(y + iv->pos.y < NUM_ROWS))
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{
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setOffScreenPixel(offScreen, x + iv->pos.x, y + iv->pos.y,
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iv->map[x][y]);
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}
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}
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}
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/*---GUARDS---*/
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for (x = NUM_COLS; x--;)
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{
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setOffScreenPixel(offScreen, x, GUARD_LINE, guards[x]);
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}
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/*---SHOTS--*/
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unsigned char i;
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for (i = MAX_SHOTS; i--;)
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{
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if (st[i].x < NUM_COLS && st[i].y < NUM_ROWS)
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{
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setOffScreenPixel(offScreen, st[i].x, st[i].y, 3);
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}
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}
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/*draw player shot*/
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if (!(cn->ready))
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{
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setOffScreenPixel(offScreen, shot->x, shot->y, 3);
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}
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/*-- CANNON --*/
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if (cn->pos > 0) /* right border */
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{
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setOffScreenPixel(offScreen, cn->pos - 1, NUM_ROWS - 1, pl->lives);
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}
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if (cn->pos < NUM_COLS)
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{
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setOffScreenPixel(offScreen, cn->pos, NUM_ROWS - 2, pl->lives);
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setOffScreenPixel(offScreen, cn->pos, NUM_ROWS - 1, pl->lives);
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}
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if (cn->pos < (NUM_COLS - 1)) /* left border */
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{
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setOffScreenPixel(offScreen, cn->pos + 1, NUM_ROWS - 1, pl->lives);
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}
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flushOffScreenBuffer(offScreen);
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}
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