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@ -22,29 +22,13 @@ void Led::loop_confetti(void) |
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fadeToBlackBy( leds, NUM_LEDS, 10); |
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int pos = random16(NUM_LEDS); |
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leds[pos] += CHSV( index + random8(64), 200, 255); |
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leds[0] = CRGB::White; |
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leds[1] = CRGB::White; |
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leds[NUM_LEDS-1] = CRGB::White; |
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leds[NUM_LEDS-2] = CRGB::White; |
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leds[NUM_LEDS-3] = CRGB::White; |
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} |
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void Led::loop_dispense(void) { |
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// top: led 9 and 10
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void Led::loop_sweep(void) { |
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// a colored dot sweeping back and forth, with fading trails
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fadeToBlackBy( leds, NUM_LEDS, 20); |
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int pos = beatsin16( 13, 0, NUM_LEDS-1 ); |
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leds[pos] += CHSV( index, 255, 192); |
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leds[0] = CRGB::White; |
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leds[NUM_LEDS-1] = CRGB::White; |
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leds[NUM_LEDS-2] = CRGB::White; |
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} |
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void Led::loop_denied(void) { |
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fill_solid(leds, NUM_LEDS, CRGB::Red); |
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} |
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void Led::loop_steady(void) { |
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@ -55,16 +39,15 @@ void Led::changeAnimation(uint8_t num, uint16_t duration) { |
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if (duration == 0) this->duration = UINT16_MAX; |
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else this->duration = duration; |
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if (num == 0) refresh = &Led::loop_steady; |
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else if (num == 1) refresh = &Led::loop_dispense; |
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else if (num == 1) refresh = &Led::loop_sweep; |
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else if (num == 2) refresh = &Led::loop_confetti; |
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else if (num == 3) refresh = &Led::loop_rainbow; |
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else if (num == 4) refresh = &Led::loop_denied; |
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} |
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void Led::changeColor(uint8_t r, uint8_t g, uint8_t b) { |
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color = CRGB(r, g, b); |
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} |
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void Led::changeBrightness(uint8_t brightness) { |
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void Led::setBrightness(uint8_t brightness) { |
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if (brightness > 254) { // don't set first byte to 255 on tm1829
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FastLED.setBrightness(254); |
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} else { |
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