Hendrik Langer
4 years ago
10 changed files with 257 additions and 3 deletions
@ -0,0 +1,24 @@ |
|||
########################################################## |
|||
# |
|||
# This is a sample flask.cfg for developing a Flask application |
|||
# |
|||
########################################################## |
|||
import os |
|||
|
|||
|
|||
# Get the folder of the top-level directory of this project |
|||
BASEDIR = os.path.abspath(os.path.dirname(__file__)) |
|||
|
|||
# Update later by using a random number generator and moving |
|||
# the actual key outside of the source code under version control |
|||
#SECRET_KEY = 'bad_secret_key' |
|||
#WTF_CSRF_ENABLED = True |
|||
#DEBUG = True |
|||
|
|||
# SQLAlchemy |
|||
SQLALCHEMY_DATABASE_URI = 'sqlite:///' + os.path.join(BASEDIR, 'app.db') |
|||
SQLALCHEMY_TRACK_MODIFICATIONS = False |
|||
|
|||
# Bcrypt algorithm hashing rounds |
|||
#BCRYPT_LOG_ROUNDS = 15 |
|||
|
File diff suppressed because one or more lines are too long
@ -0,0 +1,136 @@ |
|||
/* |
|||
* Gamepad API Test |
|||
* Written in 2013 by Ted Mielczarek <ted@mielczarek.org> |
|||
* |
|||
* To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. |
|||
* |
|||
* You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
|||
*/ |
|||
|
|||
namespace = '/gamepad'; |
|||
var socket = io(namespace); |
|||
|
|||
socket.on('connect', function() { |
|||
socket.emit('my_event', {data: 'I\'m connected!'}); |
|||
}); |
|||
|
|||
var haveEvents = 'GamepadEvent' in window; |
|||
var haveWebkitEvents = 'WebKitGamepadEvent' in window; |
|||
var controllers = {}; |
|||
var axesState = {}; |
|||
var rAF = window.mozRequestAnimationFrame || |
|||
window.webkitRequestAnimationFrame || |
|||
window.requestAnimationFrame; |
|||
|
|||
function connecthandler(e) { |
|||
addgamepad(e.gamepad); |
|||
} |
|||
function addgamepad(gamepad) { |
|||
controllers[gamepad.index] = gamepad; var d = document.createElement("div"); |
|||
d.setAttribute("id", "controller" + gamepad.index); |
|||
var t = document.createElement("h1"); |
|||
t.appendChild(document.createTextNode("gamepad: " + gamepad.id)); |
|||
d.appendChild(t); |
|||
var b = document.createElement("div"); |
|||
b.className = "buttons"; |
|||
for (var i=0; i<gamepad.buttons.length; i++) { |
|||
var e = document.createElement("span"); |
|||
e.className = "button"; |
|||
//e.id = "b" + i;
|
|||
e.innerHTML = i; |
|||
b.appendChild(e); |
|||
} |
|||
d.appendChild(b); |
|||
var a = document.createElement("div"); |
|||
a.className = "axes"; |
|||
for (i=0; i<gamepad.axes.length; i++) { |
|||
e = document.createElement("meter"); |
|||
e.className = "axis"; |
|||
//e.id = "a" + i;
|
|||
e.setAttribute("min", "-1"); |
|||
e.setAttribute("max", "1"); |
|||
e.setAttribute("value", "0"); |
|||
e.innerHTML = i; |
|||
a.appendChild(e); |
|||
} |
|||
d.appendChild(a); |
|||
document.getElementById("start").style.display = "none"; |
|||
document.body.appendChild(d); |
|||
rAF(updateStatus); |
|||
} |
|||
|
|||
function disconnecthandler(e) { |
|||
removegamepad(e.gamepad); |
|||
} |
|||
|
|||
function removegamepad(gamepad) { |
|||
var d = document.getElementById("controller" + gamepad.index); |
|||
document.body.removeChild(d); |
|||
delete controllers[gamepad.index]; |
|||
} |
|||
|
|||
function updateStatus() { |
|||
scangamepads(); |
|||
for (j in controllers) { |
|||
var controller = controllers[j]; |
|||
var d = document.getElementById("controller" + j); |
|||
var buttons = d.getElementsByClassName("button"); |
|||
for (var i=0; i<controller.buttons.length; i++) { |
|||
var b = buttons[i]; |
|||
var val = controller.buttons[i]; |
|||
var pressed = val == 1.0; |
|||
var touched = false; |
|||
if (typeof(val) == "object") { |
|||
pressed = val.pressed; |
|||
if ('touched' in val) { |
|||
touched = val.touched; |
|||
} |
|||
val = val.value; |
|||
} |
|||
var pct = Math.round(val * 100) + "%"; |
|||
b.style.backgroundSize = pct + " " + pct; |
|||
b.className = "button"; |
|||
if (pressed) { |
|||
b.className += " pressed"; |
|||
} |
|||
if (touched) { |
|||
b.className += " touched"; |
|||
} |
|||
} |
|||
|
|||
var axesChanged = false; |
|||
var axes = d.getElementsByClassName("axis"); |
|||
for (var i=0; i<controller.axes.length; i++) { |
|||
var a = axes[i]; |
|||
a.innerHTML = i + ": " + controller.axes[i].toFixed(4); |
|||
a.setAttribute("value", controller.axes[i]); |
|||
if (axesState[i] != controller.axes[i]) { |
|||
axesState[i] = controller.axes[i]; |
|||
axesChanged = true; |
|||
} |
|||
} |
|||
if (axesChanged) { |
|||
socket.emit('axes', {0: controller.axes[0], 1: controller.axes[1], 3: controller.axes[3], 4: controller.axes[4]}); |
|||
} |
|||
} |
|||
rAF(updateStatus); |
|||
} |
|||
|
|||
function scangamepads() { |
|||
var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []); |
|||
for (var i = 0; i < gamepads.length; i++) { |
|||
if (gamepads[i] && (gamepads[i].index in controllers)) { |
|||
controllers[gamepads[i].index] = gamepads[i]; |
|||
} |
|||
} |
|||
} |
|||
|
|||
if (haveEvents) { |
|||
window.addEventListener("gamepadconnected", connecthandler); |
|||
window.addEventListener("gamepaddisconnected", disconnecthandler); |
|||
} else if (haveWebkitEvents) { |
|||
window.addEventListener("webkitgamepadconnected", connecthandler); |
|||
window.addEventListener("webkitgamepaddisconnected", disconnecthandler); |
|||
} else { |
|||
setInterval(scangamepads, 500); |
|||
} |
@ -0,0 +1,8 @@ |
|||
""" |
|||
The frontend blueprint handles the webui. |
|||
""" |
|||
|
|||
from flask import Blueprint |
|||
websocket_blueprint = Blueprint('websocket', __name__, template_folder='templates') |
|||
|
|||
from . import routes |
@ -0,0 +1,31 @@ |
|||
from . import websocket_blueprint |
|||
|
|||
from flask import current_app, render_template |
|||
from flask_socketio import SocketIO, emit |
|||
|
|||
from roberto import socketio |
|||
|
|||
################ |
|||
#### routes #### |
|||
################ |
|||
|
|||
@socketio.on('my_event', namespace='/test') |
|||
def test_message(message): |
|||
emit('my response', {'data': message['data']}) |
|||
|
|||
@socketio.on('my broadcast event', namespace='/test') |
|||
def test_message(message): |
|||
emit('my response', {'data': message['data']}, broadcast=True) |
|||
|
|||
@socketio.on('connect', namespace='/test') |
|||
def test_connect(): |
|||
emit('my response', {'data': 'Connected'}) |
|||
|
|||
@socketio.on('disconnect', namespace='/test') |
|||
def test_disconnect(): |
|||
print('Client disconnected') |
|||
|
|||
@socketio.on('axes', namespace='/gamepad') |
|||
def gamepad_axes(message): |
|||
print('GAMEPAD axes') |
|||
print(message) |
Loading…
Reference in new issue