Browse Source

add types;)

main
Hendrik Langer 8 years ago
parent
commit
81ab37ae33
  1. 22
      src/keyboard.cpp

22
src/keyboard.cpp

@ -4,7 +4,7 @@
Keyboard::Keyboard() { Keyboard::Keyboard() {
} }
Keyboard::init() { void Keyboard::init() {
this->thresholds = {40, 0, 0, 40, 40, 40, 40, 40, 20, 20}; this->thresholds = {40, 0, 0, 40, 40, 40, 40, 40, 20, 20};
this->touchDetected = {false, false, false, false, false, false, false, false, false, false}; this->touchDetected = {false, false, false, false, false, false, false, false, false, false};
touchAttachInterrupt(T0, gotTouch0, threshold[0]); touchAttachInterrupt(T0, gotTouch0, threshold[0]);
@ -19,52 +19,52 @@ Keyboard::init() {
touchAttachInterrupt(T9, gotTouch9, threshold[9]); touchAttachInterrupt(T9, gotTouch9, threshold[9]);
} }
Keyboard::gotTouch0() { void Keyboard::gotTouch0() {
delay(10); delay(10);
if (touchRead(T0) < threshold[0]) if (touchRead(T0) < threshold[0])
this->touchDetected[0] = true; this->touchDetected[0] = true;
} }
Keyboard::gotTouch1() { void Keyboard::gotTouch1() {
delay(10); delay(10);
if (touchRead(T1) < threshold[1]) if (touchRead(T1) < threshold[1])
this->touchDetected[1] = true; this->touchDetected[1] = true;
} }
Keyboard::gotTouch2() { void Keyboard::gotTouch2() {
delay(10); delay(10);
if (touchRead(T2) < threshold[2]) if (touchRead(T2) < threshold[2])
this->touchDetected[2] = true; this->touchDetected[2] = true;
} }
Keyboard::gotTouch3() { void Keyboard::gotTouch3() {
delay(10); delay(10);
if (touchRead(T3) < threshold[3]) if (touchRead(T3) < threshold[3])
this->touchDetected[3] = true; this->touchDetected[3] = true;
} }
Keyboard::gotTouch4() { void Keyboard::gotTouch4() {
delay(10); delay(10);
if (touchRead(T4) < threshold[4]) if (touchRead(T4) < threshold[4])
this->touchDetected[4] = true; this->touchDetected[4] = true;
} }
Keyboard::gotTouch5() { void Keyboard::gotTouch5() {
delay(10); delay(10);
if (touchRead(T5) < threshold[5]) if (touchRead(T5) < threshold[5])
this->touchDetected[5] = true; this->touchDetected[5] = true;
} }
Keyboard::gotTouch6() { void Keyboard::gotTouch6() {
delay(10); delay(10);
if (touchRead(T6) < threshold[6]) if (touchRead(T6) < threshold[6])
this->touchDetected[6] = true; this->touchDetected[6] = true;
} }
Keyboard::gotTouch7() { void Keyboard::gotTouch7() {
delay(10); delay(10);
if (touchRead(T7) < threshold[7]) if (touchRead(T7) < threshold[7])
this->touchDetected[7] = true; this->touchDetected[7] = true;
} }
Keyboard::gotTouch8() { void Keyboard::gotTouch8() {
delay(10); delay(10);
if (touchRead(T8) < threshold[8]) if (touchRead(T8) < threshold[8])
this->touchDetected[8] = true; this->touchDetected[8] = true;
} }
Keyboard::gotTouch9() { void Keyboard::gotTouch9() {
delay(10); delay(10);
if (touchRead(T9) < threshold[9]) if (touchRead(T9) < threshold[9])
this->touchDetected[9] = true; this->touchDetected[9] = true;

Loading…
Cancel
Save