pcb and initial code from https://github.com/das-labor/borgware-2d.git
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68 lines
1.8 KiB
68 lines
1.8 KiB
15 years ago
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/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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* Place - Suite 330, Boston, MA 02111-1307 USA.
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*
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* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
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*
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*/
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#include "common.h"
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static void borg_breakout();
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#ifdef MENU_SUPPORT
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//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
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static uint8_t breakout_icon[8] PROGMEM = {0x00, 0x18, 0x18, 0x00, 0x00, 0xff, 0xff, 0x00}; /* our Icon */
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game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
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{
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&borg_breakout,
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breakout_icon
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};
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#endif
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void borg_breakout()
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{
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uint8_t level = 0;
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ball_t balls[1];
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/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
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ball_spawn_default(&(balls[0]));
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balls[0].strength = START_LIFES;
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level_init(level);
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rebound_init();
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while (23)
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{
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wait(50);
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rebound_tick();
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ball_think(&(balls[0]));
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playfield_draw();
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ball_draw(&(balls[0]));
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if (!balls[0].strength)
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{
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print_score();
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break;
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}
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if (!level_getscorediff())
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{
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level++;
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/* respawn ball at rebound position */
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ball_spawn_default (&(balls[0]));
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balls[0].strength++;
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level_init(level);
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rebound_init();
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}
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}
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}
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