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the paddle moves twice as fast if you press the fire button

feature/2015
Christian Kroll 15 years ago
parent
commit
2dadcb1d0b
  1. 15
      games/breakout/breakout.c
  2. 2
      games/breakout/config.h

15
games/breakout/breakout.c

@ -59,17 +59,18 @@ void borg_breakout(uint8_t demomode)
ball_spawn_default(&(balls[0]));
balls[0].strength = START_LIFES;
level_init(level);
uint8_t tick_divider = 0;
rebound_init();
while (cycles != 0)
{
wait(50);
wait(25);
if (demomode)
rebound_tick(&balls[0]);
else
rebound_tick(NULL);
if ((tick_divider % 2) || JOYISFIRE)
rebound_tick(demomode ? &balls[0] : NULL);
if (tick_divider % 2)
{
ball_think(&(balls[0]));
playfield_draw();
ball_draw(&(balls[0]));
@ -88,9 +89,13 @@ void borg_breakout(uint8_t demomode)
level_init(level);
rebound_init();
}
}
if (demomode)
--cycles;
// alternate the value of the tick divider
tick_divider = tick_divider ? 0 : 1;
}
ignorescore = ignorescore_buffer;

2
games/breakout/config.h

@ -30,7 +30,7 @@ static const int8_t rebound_reflection[6][2] =
{ 72, -20} /* offside right */
};
#define DEMO_CYCLES 1200;
#define DEMO_CYCLES 2400;
#endif /* CONFIG_H */

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