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fixes, but still not done ;)

feature/2015
soeren 15 years ago
parent
commit
44a69a04af
  1. 36
      games/breakout/playfield.c

36
games/breakout/playfield.c

@ -4,23 +4,10 @@ uint8_t brick_damage (uint8_t in_x, uint8_t in_y)
{ {
game_field_t newtype; game_field_t newtype;
switch (playfiled[in_x][in_y]) if (playfield[in_x][in_y] > bs || playfield[in_x][in_y] == 0)
{
case brick_1:
playfield[in_x][in_y] = freespace;
break;
case brick_2:
playfield[in_x][in_y] = brick_1;
break;
case brick_3:
playfield[in_x][in_y] = brick_2;
break;
default:
return; return;
}
playfield[in_x][in_y]--;
score_add (1); score_add (1);
} }
@ -36,19 +23,22 @@ uint8_t check_bounce (uint8_t in_x, uint8_t in_y)
/* collisions with real objects */ /* collisions with real objects */
switch (playfield[in_x][in_y]) switch (playfield[in_x][in_y])
{ {
case freespace: case sp:
case ball: case bl:
return 0; return 0;
case brick_2: case b2:
case brick_3: case b3:
case brick_1: case b1:
brick_damage (in_x, in_y); brick_damage (in_x, in_y);
/* intentional fallthrough */ /* intentional fallthrough */
case brick_solid: case bs:
case bouncer:
return 1; return 1;
/* bouncing on the rebound needs special care */
case rb:
return 2;
} }
} }

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