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small speedup of the drawing routine (68 byte code size increase)

feature/2015
Christian Kroll 13 years ago
parent
commit
484817740d
  1. 31
      animations/fpmath_patterns.c

31
animations/fpmath_patterns.c

@ -1,5 +1,6 @@
#include <math.h> // Floating point math is dog slow on AVR, but I don't care.
#include <string.h>
#include <assert.h>
#include "../config.h"
#include "../pixel.h"
#include "../util.h"
@ -58,31 +59,29 @@ static void fpmath_pattern(double const t_start,
// double buffering to reduce half painted pictures
unsigned char pixmap_buffer[NUMPLANE][NUM_ROWS][LINEBYTES];
#endif
for (double t = t_start; t < t_stop; t += t_delta)
{
for (unsigned char y = 0; y < NUM_ROWS; ++y)
{
for (unsigned char x = 0; x < NUM_COLS; ++x)
unsigned char nChunk[NUMPLANE + 1][LINEBYTES] = {{0}};
for (unsigned char x = 0; x < (LINEBYTES * 8); ++x)
{
nChunk[fpPattern(x, y, t) - 1][x / 8u] |= shl_table[x % 8u];
}
for (unsigned char p = NUMPLANE; p--;)
{
unsigned char const mask = shl_table[x % 8U];
unsigned char const x_8 = x / 8u;
unsigned char const color = fpPattern(x, y, t);
for (unsigned char p = 0; p < NUMPLANE; ++p)
for (unsigned char col = LINEBYTES; col--;)
{
if (p <= (color - 1))
{
BUFFER[p][y][x_8] |= mask;
}
else
{
BUFFER[p][y][x_8] &= ~mask;
}
BUFFER[p][y][col] = nChunk[p][col] | nChunk[p + 1][col];
}
}
}
#ifdef DOUBLE_BUFFERING
memcpy(pixmap, pixmap_buffer, sizeof(pixmap));
#endif
wait(frame_delay);
}
}
@ -96,6 +95,9 @@ static void fpmath_pattern(double const t_start,
*/
static unsigned char fpmath_plasma(unsigned char x, unsigned char y, double t)
{
assert(x < NUM_COLS);
assert(y < NUM_ROWS);
static double fFunc1[NUM_COLS];
static double fFunc2CosArg;
static double fFunc2SinArg;
@ -130,6 +132,9 @@ void plasma(void)
*/
static unsigned char fpmath_psycho(unsigned char x, unsigned char y, double t)
{
assert(x < NUM_COLS);
assert(y < NUM_ROWS);
static double fCosinus;
static double fSinus;
static double t10;

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