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moved const modifier to the right of the type (for consistency)

feature/2015
Christian Kroll 13 years ago
parent
commit
56973fe40a
  1. 2
      games/tetris/variant_bastet.c
  2. 2
      games/tetris/variant_fp.c
  3. 2
      games/tetris/variant_std.c

2
games/tetris/variant_bastet.c

@ -257,7 +257,7 @@ static void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet)
#ifdef MENU_SUPPORT #ifdef MENU_SUPPORT
// Bastet icon, MSB is leftmost pixel // Bastet icon, MSB is leftmost pixel
static const uint8_t bastet_icon[8] PROGMEM = static uint8_t const bastet_icon[8] PROGMEM =
{ 0x81, 0xc3, 0xff, 0x99, 0xff, 0xff, 0x66, 0x3c }; { 0x81, 0xc3, 0xff, 0x99, 0xff, 0xff, 0x66, 0x3c };
game_descriptor_t bastet_game_descriptor game_descriptor_t bastet_game_descriptor
__attribute__((section(".game_descriptors"))) = __attribute__((section(".game_descriptors"))) =

2
games/tetris/variant_fp.c

@ -21,7 +21,7 @@
#ifdef MENU_SUPPORT #ifdef MENU_SUPPORT
// First Person Tetris icon, MSB is leftmost pixel // First Person Tetris icon, MSB is leftmost pixel
static const uint8_t tetrisfp_icon[8] PROGMEM = static uint8_t const tetrisfp_icon[8] PROGMEM =
{ 0xee, 0x89, 0xee, 0x88, 0x88, 0x20, 0x2c, 0x6c }; { 0xee, 0x89, 0xee, 0x88, 0x88, 0x20, 0x2c, 0x6c };
game_descriptor_t tetrisfp_game_descriptor game_descriptor_t tetrisfp_game_descriptor
__attribute__((section(".game_descriptors"))) = __attribute__((section(".game_descriptors"))) =

2
games/tetris/variant_std.c

@ -34,7 +34,7 @@
#ifdef GAME_TETRIS #ifdef GAME_TETRIS
#ifdef MENU_SUPPORT #ifdef MENU_SUPPORT
// Tetris icon, MSB is leftmost pixel // Tetris icon, MSB is leftmost pixel
static const uint8_t tetris_icon[8] PROGMEM = static uint8_t const tetris_icon[8] PROGMEM =
{ 0x0f, 0x0f, 0xc3, 0xdb, 0xdb, 0xc3, 0xf0, 0xf0 }; { 0x0f, 0x0f, 0xc3, 0xdb, 0xdb, 0xc3, 0xf0, 0xf0 };
game_descriptor_t tetris_game_descriptor game_descriptor_t tetris_game_descriptor
__attribute__((section(".game_descriptors"))) = __attribute__((section(".game_descriptors"))) =

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