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@ -1,36 +1,37 @@ |
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Borgware 2d |
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Borgware-2D |
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=========== |
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Firmware fur 2d Blinken Borks. |
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[Blinken Borgs](http://www.das-labor.org/wiki/Blinken_Borgs) sind LED |
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Matrixanzeigen zum and die Wand h�ngen oder auf den Tisch stellen. |
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Firmware for AVR based two-dimensional LED matrices, especially the |
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[Blinken Borgs](http://www.das-labor.org/wiki/Blinken_Borgs) from |
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[Das LABOR](http://das-labor.org/index.en.php). |
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Main platform is the [Borg16](http://www.das-labor.org/wiki/Borg16) construction |
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kit. Other supported platforms are the |
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[LED Brett](http://www.hackerspace-ffm.de/wiki/index.php?title=LedBrett) |
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projector from [Hackerspace FFM](http://www.hackerspace-ffm.de) or the |
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[ELO Ping-Pong Board](http://www.elo-web.de/elo/mikrocontroller-und-programmierung/ping-pong/das-franzis-pingpong). |
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Dies ist insbesondere die Software f�r den [Borg16](http://www.das-labor.org/wiki/Borg16) Bausatz, |
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aber auch f�r eine Reihe �hnlicher Priojekte. |
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![Small Borg16](/doc/img/Borg16-small.jpg) |
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![Glow Lamp Borg](/doc/img/Borg16-bulb.jpg) |
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![Kleine Borg16](/doc/img/Borg16-small.jpg) |
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![Gl�hbirnen Borg](/doc/img/Borg16-bulb.jpg) |
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Animationen |
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----------- |
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Animations |
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---------- |
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![Matrix](/doc/img/anim-matrix.png) |
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![Feuer](/doc/img/anim-feuer.jpg) |
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![Scroll](/doc/img/anim-scroll.jpg) |
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![Fire](/doc/img/anim-feuer.jpg) |
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![Scrolling Text](/doc/img/anim-scroll.jpg) |
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Spiele |
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------ |
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Games |
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----- |
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![Snake](/doc/img/game-snake.png) |
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![Tetris](/doc/img/game-tetris.jpg) |
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### Tetris |
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* Classic: Das ganz normale Tetris |
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* First Person Tetris: Statt die Steine zu drehen, dreht man hierbei das Spielfeld um den Stein |
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* Bastet: Diese Tetris Variante gibt einem stets den Stein, den man gerade am wenigsten gebrauchen kann |
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* Classic: Standard Tetris Clone |
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* First Person Tetris: Rotate the bucket instead of the Tetromino. |
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* Bastet: Dices the worst the possible Tetromino the whole time. |
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### Snake |
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@ -39,23 +40,65 @@ Spiele |
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### Space Invaders |
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Kompilieren |
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=========== |
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Build |
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===== |
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Supported build platforms are Linux, FreeBSD and Windows (via Cygwin). Due to |
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customized linker scripts, simulator support is currently limited to x86 and |
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x86_64 archs. Following dependencies have to be met: |
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Zunaechst muessen alle Abhaenigkeiten installiert sein. Unter Debian/Ubuntu Systemen |
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ist ein |
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Dependencies Linux / FreeBSD |
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---------------------------- |
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> sudo aptitude install -y build-essential make libncurses5-dev gcc-avr avr-libc binutils-avr avrdude freeglut3-dev |
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Package names are based on those packages found in the Debian/Ubuntu |
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repositories. Please adapt the names according to your Linux distribution (or |
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FreeBSD for that matter). |
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ausreichend. |
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* build-essential (pulls in an ordinary gcc build tool chain for the host) |
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* make (gmake on FreeBSD) |
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* libncurses5-dev |
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* gcc-avr |
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* avr-libc |
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* binutils-avr |
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* avrdude |
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* freeglut3-dev |
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Anschliessend kann die zu bauende Firmware mit |
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Dependencies Windows |
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-------------------- |
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* [WinAVR](http://winavr.sourceforge.net) (includes avr-gcc and avrdude) |
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* [Cygwin(64)](http://www.cygwin.com/) |
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..* make |
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..* gcc-core |
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..* libncurses-devel (Cygwin) |
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..* libwcurses-devel (Cygwin64) |
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* [libusb-win32](http://sourceforge.net/apps/trac/libusb-win32/wiki) if you |
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want to use your USBasp programmer device with avrdude on Windows |
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Configure |
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--------- |
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Open a terminal and type: |
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> make menuconfig |
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konfiguriert, und mit |
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This brings up a curses based text interface for configuring certain aspects of |
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your target platform. Be careful if you use a full-fledged IDE like Eclipse to |
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manage the build, as integrated terminal emulators tend to choke on curses |
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generated shell output. Just ensure that 'make menuconfig' has been run at least |
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once in an ordinary terminal emulator after a fresh checkout or after issuing |
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'make mrproper'. |
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Compile |
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------- |
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To build for the actual target platform, just type: |
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> make |
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gebaut werden. |
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If you want to test and debug your code within a GUI applications, you can use |
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the simulator: |
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> make simulator |
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Please keep in mind that the simulator is NOT an emulator. All it does is to |
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compile the Borgware 2D to an ordinary host application so you can step |
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through your C-Code. The GUI application scans the simulated frame buffer every |
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40ms and draws its contents. |
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