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@ -7,6 +7,11 @@ |
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#include "../../util.h" |
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#include "../../joystick/joystick.h" |
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// if defined, joystick controls are NOT as "seen"
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// by the snake but absolute, that is, if pressing
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// up, snake goes up, etc.
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#define GAME_SNAKE_NEWCONTROL |
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// MSB is leftmost pixel
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static uint8_t icon[8] PROGMEM = |
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; // Snake icon
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@ -54,6 +59,12 @@ void snake_game() { |
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if (head == pixels + 64) |
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head = pixels; |
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#ifdef GAME_SNAKE_NEWCONTROL |
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if (joy_cmd != 0xff) |
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{ |
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dir = joy_cmd; |
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} |
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#else |
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if (joy_cmd == right) { |
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dir = direction_r(dir); |
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joy_cmd = 0xff; |
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@ -63,6 +74,7 @@ void snake_game() { |
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dir = direction_r(dir); |
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joy_cmd = 0xff; |
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} |
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#endif |
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// kopf einen weiter bewegen
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*head = next_pixel(old_head, dir); |
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@ -125,6 +137,12 @@ void snake_game() { |
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joy = left; |
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}else if(JOYISRIGHT){ |
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joy = right; |
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#ifdef GAME_SNAKE_NEWCONTROL |
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}else if(JOYISUP) { |
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joy = up; |
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} else if(JOYISDOWN) { |
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joy = down; |
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#endif |
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}else{ |
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joy = 0xff; |
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} |
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