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@ -24,8 +24,9 @@ |
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#include "mcuf/mcuf.h" |
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#include "menu/menu.h" |
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#include "pixel.h" |
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#include "joystick/joystick.h" |
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#ifdef JOYSTICK_SUPPORT |
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# include "joystick/joystick.h" |
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#endif |
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volatile unsigned char oldMode, oldOldmode, mode; |
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@ -61,13 +62,13 @@ void display_loop(){ |
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case 1: |
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scrolltext(scrolltext_text); |
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#ifdef RANDOM_SUPPORT |
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# ifdef RANDOM_SUPPORT |
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{ |
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char a[28]; |
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sprintf(a,"</# counter == %lu ", (unsigned long) percnt_get()); |
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scrolltext(a); |
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} |
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#endif |
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# endif |
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break; |
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#endif |
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@ -212,7 +213,7 @@ void display_loop(){ |
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case 43: |
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menu(); |
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mode = oldOldmode; |
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#else |
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case 42: |
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if (JOYISFIRE) |
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mode = 43; |
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@ -225,29 +226,29 @@ void display_loop(){ |
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while (JOYISFIRE); // wait until user released the fire button
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wait(25); // wait for button to settle
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#ifdef GAME_TETRIS |
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# ifdef GAME_TETRIS |
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tetris(); |
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#endif |
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# endif |
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#ifdef GAME_BASTET |
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# ifdef GAME_BASTET |
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tetris_bastet(); |
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#endif |
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# endif |
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#ifdef GAME_TETRIS_FP |
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# ifdef GAME_TETRIS_FP |
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tetris_fp(); |
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#endif |
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# endif |
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#ifdef GAME_SPACE_INVADERS |
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# ifdef GAME_SPACE_INVADERS |
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borg_invaders(); |
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#endif |
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# endif |
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#ifdef GAME_SNAKE |
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# ifdef GAME_SNAKE |
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snake_game(); |
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#endif |
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# endif |
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#ifdef GAME_BREAKOUT |
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# ifdef GAME_BREAKOUT |
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borg_breakout(0); |
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#endif |
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# endif |
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while (JOYISFIRE); // avoid an unwanted restart of the game loop
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wait(25); // wait for button to settle
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