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@ -27,10 +27,13 @@ game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptor |
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#define SNAKE_NEWCONTROL |
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// limits
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#ifndef SNAKE_MAX_LENGTH |
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#define SNAKE_MAX_LENGTH 64u |
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#ifndef USNAKE_MAX_LENGTH |
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#define USNAKE_MAX_LENGTH 64u |
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#endif |
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#ifndef SNAKE_MAX_APPLES |
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#define SNAKE_MAX_APPLES 10 |
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#endif |
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#define SNAKE_MAX_APPLES 10 |
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// delays (in milliseconds)
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#ifndef SNAKE_CYCLE_DELAY |
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@ -69,7 +72,7 @@ enum snake_dir |
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*/ |
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typedef struct snake_protagonist |
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{ |
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pixel aSegments[SNAKE_MAX_LENGTH]; /**< All segments of the snake. */ |
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pixel aSegments[USNAKE_MAX_LENGTH]; /**< All segments of the snake. */ |
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uint8_t nHeadIndex; /**< Index of the head segment. */ |
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uint8_t nTailIndex; /**< Index of the tail segment. */ |
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snake_dir_t dir; /**< Direction of the snake. */ |
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@ -166,8 +169,8 @@ static snake_dir_t snake_queryJoystick(void) |
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*/ |
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static void snake_initGameProtagonist(snake_protagonist_t *pprotSnake) |
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{ |
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pprotSnake->aSegments[0] = (pixel){4, NUM_ROWS - 2}; |
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pprotSnake->aSegments[1] = (pixel){4, NUM_ROWS - 3}; |
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pprotSnake->aSegments[0] = (pixel){NUM_COLS / 2, NUM_ROWS / 2}; |
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pprotSnake->aSegments[1] = (pixel){NUM_COLS / 2, NUM_ROWS / 2 - 1}; |
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pprotSnake->nTailIndex = 0; |
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pprotSnake->nHeadIndex = 1; |
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pprotSnake->dir = SNAKE_DIR_UP; |
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@ -299,7 +302,7 @@ static void snake_eliminateProtagonist(snake_protagonist_t *pprotSnake) |
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while (pprotSnake->nTailIndex != pprotSnake->nHeadIndex) |
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{ |
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clearpixel(pprotSnake->aSegments[pprotSnake->nTailIndex++]); |
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pprotSnake->nTailIndex %= SNAKE_MAX_LENGTH; |
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pprotSnake->nTailIndex %= USNAKE_MAX_LENGTH; |
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wait(SNAKE_TERMINATION_DELAY); |
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} |
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} |
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@ -394,7 +397,7 @@ void snake_engine(uint8_t bDemoMode) |
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// actually move head
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pixel pxOldHead = protSnake.aSegments[protSnake.nHeadIndex]; |
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protSnake.nHeadIndex = (protSnake.nHeadIndex + 1) % SNAKE_MAX_LENGTH; |
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protSnake.nHeadIndex = (protSnake.nHeadIndex + 1) % USNAKE_MAX_LENGTH; |
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protSnake.aSegments[protSnake.nHeadIndex] = |
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snake_applyDirection(pxOldHead, protSnake.dir); |
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@ -411,7 +414,7 @@ void snake_engine(uint8_t bDemoMode) |
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// remove last segment
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clearpixel(protSnake.aSegments[protSnake.nTailIndex]) |
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protSnake.nTailIndex = (protSnake.nTailIndex +1) % SNAKE_MAX_LENGTH; |
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protSnake.nTailIndex = (protSnake.nTailIndex +1) % USNAKE_MAX_LENGTH; |
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// new apples
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snake_spawnApples(&apples); |
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