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@ -216,15 +216,19 @@ void display_loop(){ |
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#else |
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#else |
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case 42: |
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case 42: |
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#ifdef JOYSTICK_SUPPORT |
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if (JOYISFIRE) |
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if (JOYISFIRE) |
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mode = 43; |
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mode = 43; |
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else |
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else |
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#endif |
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mode = 1; |
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mode = 1; |
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break; |
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break; |
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case 43: |
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case 43: |
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#ifdef JOYSTICK_SUPPORT |
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waitForFire = 0; // avoid circular jumps
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waitForFire = 0; // avoid circular jumps
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while (JOYISFIRE); // wait until user released the fire button
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while (JOYISFIRE); // wait until user released the fire button
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#endif |
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wait(25); // wait for button to settle
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wait(25); // wait for button to settle
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# ifdef GAME_TETRIS |
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# ifdef GAME_TETRIS |
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@ -251,10 +255,14 @@ void display_loop(){ |
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borg_breakout(0); |
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borg_breakout(0); |
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# endif |
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# endif |
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#ifdef JOYSTICK_SUPPORT |
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while (JOYISFIRE); // avoid an unwanted restart of the game loop
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while (JOYISFIRE); // avoid an unwanted restart of the game loop
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#endif |
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wait(25); // wait for button to settle
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wait(25); // wait for button to settle
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mode = oldOldmode; // restore old animation mode
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mode = oldOldmode; // restore old animation mode
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#ifdef JOYSTICK_SUPPORT |
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waitForFire = 1; // reenable joystick query of the wait() function
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waitForFire = 1; // reenable joystick query of the wait() function
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#endif |
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break; |
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break; |
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#endif |
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#endif |
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