tixiv
16 years ago
18 changed files with 480 additions and 190 deletions
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/* Default linker script, for normal executables */ |
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OUTPUT_FORMAT("elf32-avr","elf32-avr","elf32-avr") |
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OUTPUT_ARCH(avr:5) |
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MEMORY |
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{ |
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text (rx) : ORIGIN = 0, LENGTH = 128K |
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data (rw!x) : ORIGIN = 0x800060, LENGTH = 0xffa0 |
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eeprom (rw!x) : ORIGIN = 0x810000, LENGTH = 64K |
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fuse (rw!x) : ORIGIN = 0x820000, LENGTH = 1K |
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lock (rw!x) : ORIGIN = 0x830000, LENGTH = 1K |
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signature (rw!x) : ORIGIN = 0x840000, LENGTH = 1K |
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} |
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SECTIONS |
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{ |
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/* Read-only sections, merged into text segment: */ |
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.hash : { *(.hash) } |
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.dynsym : { *(.dynsym) } |
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.dynstr : { *(.dynstr) } |
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.gnu.version : { *(.gnu.version) } |
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.gnu.version_d : { *(.gnu.version_d) } |
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.gnu.version_r : { *(.gnu.version_r) } |
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.rel.init : { *(.rel.init) } |
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.rela.init : { *(.rela.init) } |
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.rel.text : |
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{ |
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*(.rel.text) |
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*(.rel.text.*) |
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*(.rel.gnu.linkonce.t*) |
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} |
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.rela.text : |
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{ |
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*(.rela.text) |
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*(.rela.text.*) |
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*(.rela.gnu.linkonce.t*) |
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} |
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.rel.fini : { *(.rel.fini) } |
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.rela.fini : { *(.rela.fini) } |
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.rel.rodata : |
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{ |
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*(.rel.rodata) |
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*(.rel.rodata.*) |
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*(.rel.gnu.linkonce.r*) |
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} |
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.rela.rodata : |
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{ |
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*(.rela.rodata) |
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*(.rela.rodata.*) |
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*(.rela.gnu.linkonce.r*) |
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} |
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.rel.data : |
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{ |
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*(.rel.data) |
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*(.rel.data.*) |
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*(.rel.gnu.linkonce.d*) |
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} |
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.rela.data : |
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{ |
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*(.rela.data) |
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*(.rela.data.*) |
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*(.rela.gnu.linkonce.d*) |
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} |
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.rel.ctors : { *(.rel.ctors) } |
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.rela.ctors : { *(.rela.ctors) } |
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.rel.dtors : { *(.rel.dtors) } |
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.rela.dtors : { *(.rela.dtors) } |
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.rel.got : { *(.rel.got) } |
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.rela.got : { *(.rela.got) } |
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.rel.bss : { *(.rel.bss) } |
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.rela.bss : { *(.rela.bss) } |
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.rel.plt : { *(.rel.plt) } |
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.rela.plt : { *(.rela.plt) } |
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/* Internal text space or external memory. */ |
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.text : |
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{ |
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*(.vectors) |
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KEEP(*(.vectors)) |
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/* For data that needs to reside in the lower 64k of progmem. */ |
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*(.progmem.gcc*) |
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*(.progmem*) |
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. = ALIGN(2); |
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__trampolines_start = . ; |
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/* The jump trampolines for the 16-bit limited relocs will reside here. */ |
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*(.trampolines) |
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*(.trampolines*) |
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__trampolines_end = . ; |
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/* For future tablejump instruction arrays for 3 byte pc devices. |
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We don't relax jump/call instructions within these sections. */ |
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*(.jumptables) |
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*(.jumptables*) |
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/* For code that needs to reside in the lower 128k progmem. */ |
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*(.lowtext) |
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*(.lowtext*) |
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__ctors_start = . ; |
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*(.ctors) |
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__ctors_end = . ; |
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__dtors_start = . ; |
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*(.dtors) |
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__dtors_end = . ; |
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KEEP(SORT(*)(.ctors)) |
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KEEP(SORT(*)(.dtors)) |
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/* From this point on, we don't bother about wether the insns are |
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below or above the 16 bits boundary. */ |
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*(.init0) /* Start here after reset. */ |
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KEEP (*(.init0)) |
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*(.init1) |
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KEEP (*(.init1)) |
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*(.init2) /* Clear __zero_reg__, set up stack pointer. */ |
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KEEP (*(.init2)) |
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*(.init3) |
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KEEP (*(.init3)) |
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*(.init4) /* Initialize data and BSS. */ |
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KEEP (*(.init4)) |
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*(.init5) |
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KEEP (*(.init5)) |
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*(.init6) /* C++ constructors. */ |
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KEEP (*(.init6)) |
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*(.init7) |
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KEEP (*(.init7)) |
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*(.init8) |
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KEEP (*(.init8)) |
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*(.init9) /* Call main(). */ |
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KEEP (*(.init9)) |
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*(.text) |
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. = ALIGN(2); |
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*(.text.*) |
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. = ALIGN(2); |
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*(.fini9) /* _exit() starts here. */ |
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KEEP (*(.fini9)) |
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*(.fini8) |
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KEEP (*(.fini8)) |
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*(.fini7) |
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KEEP (*(.fini7)) |
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*(.fini6) /* C++ destructors. */ |
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KEEP (*(.fini6)) |
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*(.fini5) |
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KEEP (*(.fini5)) |
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*(.fini4) |
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KEEP (*(.fini4)) |
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*(.fini3) |
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KEEP (*(.fini3)) |
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*(.fini2) |
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KEEP (*(.fini2)) |
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*(.fini1) |
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KEEP (*(.fini1)) |
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*(.fini0) /* Infinite loop after program termination. */ |
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KEEP (*(.fini0)) |
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_etext = . ; |
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} > text |
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.data : AT (ADDR (.text) + SIZEOF (.text)) |
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{ |
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PROVIDE (__data_start = .) ; |
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*(.data) |
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*(.data*) |
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*(.rodata) /* We need to include .rodata here if gcc is used */ |
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*(.rodata*) /* with -fdata-sections. */ |
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*(.gnu.linkonce.d*) |
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__game_descriptors_start__ = . ; |
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*(.game_descriptors) |
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__game_descriptors_end__ = . ; |
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. = ALIGN(2); |
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_edata = . ; |
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PROVIDE (__data_end = .) ; |
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} > data |
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.bss SIZEOF(.data) + ADDR(.data) : |
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{ |
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PROVIDE (__bss_start = .) ; |
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*(.bss) |
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*(.bss*) |
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*(COMMON) |
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PROVIDE (__bss_end = .) ; |
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} > data |
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__data_load_start = LOADADDR(.data); |
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__data_load_end = __data_load_start + SIZEOF(.data); |
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/* Global data not cleared after reset. */ |
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.noinit SIZEOF(.bss) + ADDR(.bss) : |
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{ |
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PROVIDE (__noinit_start = .) ; |
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*(.noinit*) |
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PROVIDE (__noinit_end = .) ; |
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_end = . ; |
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PROVIDE (__heap_start = .) ; |
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} > data |
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.eeprom : |
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{ |
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*(.eeprom*) |
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__eeprom_end = . ; |
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} > eeprom |
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.fuse : |
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{ |
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KEEP(*(.fuse)) |
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KEEP(*(.lfuse)) |
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KEEP(*(.hfuse)) |
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KEEP(*(.efuse)) |
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} > fuse |
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.lock : |
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{ |
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KEEP(*(.lock*)) |
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} > lock |
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.signature : |
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{ |
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KEEP(*(.signature*)) |
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} > signature |
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/* Stabs debugging sections. */ |
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.stab 0 : { *(.stab) } |
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.stabstr 0 : { *(.stabstr) } |
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.stab.excl 0 : { *(.stab.excl) } |
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.stab.exclstr 0 : { *(.stab.exclstr) } |
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.stab.index 0 : { *(.stab.index) } |
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.stab.indexstr 0 : { *(.stab.indexstr) } |
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.comment 0 : { *(.comment) } |
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/* DWARF debug sections. |
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Symbols in the DWARF debugging sections are relative to the beginning |
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of the section so we begin them at 0. */ |
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/* DWARF 1 */ |
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.debug 0 : { *(.debug) } |
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.line 0 : { *(.line) } |
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/* GNU DWARF 1 extensions */ |
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.debug_srcinfo 0 : { *(.debug_srcinfo) } |
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.debug_sfnames 0 : { *(.debug_sfnames) } |
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/* DWARF 1.1 and DWARF 2 */ |
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.debug_aranges 0 : { *(.debug_aranges) } |
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.debug_pubnames 0 : { *(.debug_pubnames) } |
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/* DWARF 2 */ |
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.debug_info 0 : { *(.debug_info) *(.gnu.linkonce.wi.*) } |
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.debug_abbrev 0 : { *(.debug_abbrev) } |
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.debug_line 0 : { *(.debug_line) } |
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.debug_frame 0 : { *(.debug_frame) } |
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.debug_str 0 : { *(.debug_str) } |
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.debug_loc 0 : { *(.debug_loc) } |
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.debug_macinfo 0 : { *(.debug_macinfo) } |
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} |
@ -0,0 +1,12 @@ |
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TARGET = libanimations.a |
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TOPDIR = .. |
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|
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include $(TOPDIR)/defaults.mk |
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|
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|
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#ifeq ($(GAME_SNAKE),y)
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SRC += snake_game.c |
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#endif
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|
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|
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include $(TOPDIR)/rules.mk |
@ -0,0 +1,138 @@ |
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#include "../config.h" |
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#include "../compat/pgmspace.h" |
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#include "../menu/menu.h" |
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#include "../pixel.h" |
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#include "../random/prng.h" |
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#include "../util.h" |
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#include "../joystick.h" |
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|
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// MSB is leftmost pixel
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static uint8_t icon[8] PROGMEM = |
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; // Snake icon
|
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|
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void snake_game(); |
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|
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game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) ={ |
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&snake_game, |
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icon, |
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}; |
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|
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void snake_game() { |
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pixel pixels[64] = {{4, 14},{4, 13}}; |
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pixel * head = &pixels[1]; |
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pixel * tail = &pixels[0]; |
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pixel old_head; |
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pixel apples[10]; |
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uint8_t joy, joy_old=0xff, joy_cmd=0xff; |
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|
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unsigned char x, y, dead = 0; |
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unsigned char apple_num = 0; |
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direction dir = up; |
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unsigned char apple_found = 0; |
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unsigned char j; |
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clear_screen(0); |
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// zeichne Rahmen
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for (x = 0; x < NUM_COLS; x++) { |
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for (y = 0; y < NUM_ROWS; y++) { |
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if (((x == 0) || (x == NUM_COLS-1)) || |
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((y == 0) || (y == NUM_ROWS-1))) { |
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setpixel((pixel) {x, y}, 3); |
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} |
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} |
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} |
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x = 0; |
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while (1) { |
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x++; |
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old_head = *head; |
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++head; |
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if (head == pixels + 64) |
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head = pixels; |
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|
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if (joy_cmd == right) { |
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dir = direction_r(dir); |
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joy_cmd = 0xff; |
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} else if (joy_cmd == left) { |
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dir = direction_r(dir); |
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dir = direction_r(dir); |
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dir = direction_r(dir); |
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joy_cmd = 0xff; |
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} |
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// kopf einen weiter bewegen
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*head = next_pixel(old_head, dir); |
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apple_found = 0; |
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|
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// pr?fen ob man auf nen Apfel drauf ist
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for (j = 0; j < apple_num; j++) { |
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if ( ( head->x == apples[j].x) && |
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(head->y == apples[j].y) ){ |
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apple_found = 1; |
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for(; j < apple_num - 1; j++) { |
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apples[j] = apples[j+1]; |
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} |
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apple_num--; |
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goto apple_se; |
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} |
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} |
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if (get_pixel(*head)) { |
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dead = 1; |
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} |
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apple_se: |
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if (!dead) { |
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setpixel(*head, 3); |
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|
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// setze neue ?pfel
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if ( (apple_num < 9) && (random8() < 10) ) { |
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pixel new_apple = (pixel) {(random8() % (NUM_COLS-2))+1, |
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(random8() % (NUM_ROWS-2))+1}; |
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if (!get_pixel(new_apple)){ |
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apples[apple_num++] = new_apple; |
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} |
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} |
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// l?sche Ende
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if (!apple_found && !dead) { |
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clearpixel(*tail); |
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if (++tail == pixels + 64) |
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tail = pixels; |
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} |
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} else { |
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while (tail != head) { |
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clearpixel(*tail); |
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if ((++tail) > pixels + 64) |
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tail = pixels; |
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wait (60); |
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} |
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break; |
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} |
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|
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for (j = 0; j < apple_num; j++) { |
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if (x % 2) { |
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setpixel(apples[j], 3); |
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} else { |
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clearpixel(apples[j]); |
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} |
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} |
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for(j=0;j<20;j++){ |
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if(JOYISLEFT){ |
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joy = left; |
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}else if(JOYISRIGHT){ |
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joy = right; |
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}else{ |
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joy = 0xff; |
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} |
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if(joy != joy_old){ |
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joy_cmd = joy; |
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} |
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joy_old = joy; |
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wait (5); |
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} |
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} |
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} |
@ -0,0 +1,9 @@ |
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TARGET = libanimations.a |
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TOPDIR = .. |
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|
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include $(TOPDIR)/defaults.mk |
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|
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SRC = menu.c |
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|
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|
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include $(TOPDIR)/rules.mk |
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