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added number of rounds specifier for matrix, updated default profiles

feature/2015
Hans-Gert Dahmen 13 years ago
parent
commit
ceffdd6bbf
  1. 3
      animations/config.in
  2. 12
      animations/matrix.c
  3. 5
      profiles/borg-16
  4. 2
      profiles/borg-ls

3
animations/config.in

@ -18,7 +18,8 @@ comment "Animations"
endmenu endmenu
dep_bool_menu "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT dep_bool_menu "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT
int "Number of streamers" STREAMER_NUM 30 int "Number of streamers" MATRIX_STREAMER_NUM 30
int "Run for this number of rounds" MATRIX_CYCLES 500
endmenu endmenu
dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT

12
animations/matrix.c

@ -5,6 +5,12 @@
#include "../pixel.h" #include "../pixel.h"
#include "../util.h" #include "../util.h"
#ifndef MATRIX_CYCLES
#define MATRIX_CYCLES 500
#endif
#ifndef MATRIX_STREAMER_NUM
#define MATRIX_STREAMER_NUM 30
#endif
typedef struct{ typedef struct{
pixel start; pixel start;
@ -31,8 +37,8 @@ inline static void set_bright(pixel_matrix_t *matrix, uint8_t x, uint8_t y, uint
} }
void matrix() { void matrix() {
unsigned int counter = 500; /* run 500 cycles */ unsigned int counter = MATRIX_CYCLES;
streamer streamers[STREAMER_NUM]; streamer streamers[MATRIX_STREAMER_NUM];
pixel_matrix_t matrix_bright; pixel_matrix_t matrix_bright;
unsigned char x, y; unsigned char x, y;
unsigned char index = 0; unsigned char index = 0;
@ -80,7 +86,7 @@ void matrix() {
unsigned char nsc; unsigned char nsc;
for(nsc=0;nsc<6;nsc++){ for(nsc=0;nsc<6;nsc++){
if(streamer_num<STREAMER_NUM){ if(streamer_num<MATRIX_STREAMER_NUM){
unsigned char sy = random8()%(2*NUM_ROWS); unsigned char sy = random8()%(2*NUM_ROWS);
if (sy>NUM_ROWS-1) sy=0; if (sy>NUM_ROWS-1) sy=0;
streamers[streamer_num] = (streamer){{random8()%NUM_COLS, sy}, 0, (random8()%8)+12, index++,(random8()%16)+3}; streamers[streamer_num] = (streamer){{random8()%NUM_COLS, sy}, 0, (random8()%8)+12, index++,(random8()%16)+3};

5
profiles/borg-16

@ -83,11 +83,14 @@ FEUER_N=5
FEUER_DIV=44 FEUER_DIV=44
FEUER_DELAY=50 FEUER_DELAY=50
ANIMATION_MATRIX=y ANIMATION_MATRIX=y
STREAMER_NUM=30 MATRIX_STREAMER_NUM=30
MATRIX_CYCLES=500
ANIMATION_RANDOM_BRIGHT=y ANIMATION_RANDOM_BRIGHT=y
# ANIMATION_STONEFLY is not set # ANIMATION_STONEFLY is not set
# ANIMATION_FLYINGDOTS is not set # ANIMATION_FLYINGDOTS is not set
ANIMATION_GAMEOFLIFE=y ANIMATION_GAMEOFLIFE=y
GOL_DELAY=30
GOL_CYCLES=180
# ANIMATION_BREAKOUT is not set # ANIMATION_BREAKOUT is not set
# ANIMATION_MHERWEG is not set # ANIMATION_MHERWEG is not set
# ANIMATION_LTN_ANT is not set # ANIMATION_LTN_ANT is not set

2
profiles/borg-ls

@ -80,6 +80,8 @@ ANIMATION_RANDOM_BRIGHT=y
# ANIMATION_STONEFLY is not set # ANIMATION_STONEFLY is not set
# ANIMATION_FLYINGDOTS is not set # ANIMATION_FLYINGDOTS is not set
ANIMATION_GAMEOFLIFE=y ANIMATION_GAMEOFLIFE=y
GOL_DELAY=30
GOL_CYCLES=180
# ANIMATION_BREAKOUT is not set # ANIMATION_BREAKOUT is not set
# ANIMATION_MHERWEG is not set # ANIMATION_MHERWEG is not set
# ANIMATION_LTN_ANT is not set # ANIMATION_LTN_ANT is not set

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