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Linecounter gedimmt

feature/2015
kank 15 years ago
parent
commit
d8fe1c66d2
  1. 6
      games/tetris/view.c
  2. 1
      games/tetris/view.h

6
games/tetris/view.c

@ -305,9 +305,9 @@ void tetris_view_showLineNumbers (tetris_view_t *pV, uint8_t nColor)
ones= Lines%10;
tens=(Lines/10)%10;
//pick drawing color, dark if ones=0, bright (piece color) otherwise
//pick drawing color, dark if ones=0, faded otherwise (bright counter gets confused with piece preview)
if ((ones%10)!=0)
nPen=TETRIS_VIEW_COLORPIECE;
nPen=TETRIS_VIEW_COLORFADE;
else nPen=TETRIS_VIEW_COLORSPACE;
//Draws ones in the upper part of the border as a 3x3 square with 0-9 pixels
@ -331,7 +331,7 @@ void tetris_view_showLineNumbers (tetris_view_t *pV, uint8_t nColor)
//back to normal color, but only if tens is not divisible by 10
if ((tens%10)!=0)
nPen=TETRIS_VIEW_COLORPIECE;
nPen=TETRIS_VIEW_COLORFADE;
else nPen=TETRIS_VIEW_COLORSPACE;
//Draws ones in the lower part of the border as a 3x3 square with 0-9 pixels

1
games/tetris/view.h

@ -26,6 +26,7 @@ typedef struct tetris_view_t
tetris_view_mode_t modeCurrent; // current presentation mode
tetris_view_mode_t modeOld; // old presentation mode
uint8_t nOldLevel; // helper variable to recognize level changes
}
tetris_view_t;

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