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@ -35,27 +35,20 @@ |
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#define NX (UNUM_COLS - 1u) |
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#define NX (UNUM_COLS - 1u) |
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#define NY (UNUM_ROWS - 1u) |
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#define NY (UNUM_ROWS - 1u) |
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#if UNUM_ROWS == UNUM_COLS |
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static coord_t const xdcomp[] = {0, P, 0, NX}; |
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static coord_t const dcomp[] = {0, P, NX}; |
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static coord_t const ydcomp[] = {P, 0, NY, 0}; |
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#define xdcomp dcomp |
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#define ydcomp dcomp |
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#else |
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static coord_t const xdcomp[] = {0, P, NX}; |
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static coord_t const ydcomp[] = {0, P, NY}; |
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#endif |
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typedef struct ant_s { |
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coord_t x, y; |
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coord_t ox, oy; /* Used to set old pixels to brightness 2 */ |
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unsigned char vector_index; |
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} ant_t; |
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void ltn_ant() { |
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void ltn_ant() { |
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clear_screen(0); |
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clear_screen(0); |
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struct { |
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ant_t ant; |
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coord_t x, y; |
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coord_t ox, oy; /* Used to set old pixels to brightness 2 */ |
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coord_t dx, dy; /* Vector can only be (0,1),(1,0),(0,-1),(-1,0) */ |
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} ant; |
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unsigned char temp; |
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unsigned int cycles = 500; |
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unsigned int cycles = 500; |
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/* Random start position and direction */ |
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/* Random start position and direction */ |
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@ -63,10 +56,7 @@ void ltn_ant() { |
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ant.y = random8() % UNUM_ROWS; |
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ant.y = random8() % UNUM_ROWS; |
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/* Make sure we do have a valid vector */ |
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/* Make sure we do have a valid vector */ |
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ant.dx = xdcomp[random8() % 3]; |
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ant.vector_index = random8() % 4u; |
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do { |
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ant.dy = ydcomp[random8() % 3]; |
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} while(ant.dx == ant.dy); |
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ant.ox = ant.x; |
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ant.ox = ant.x; |
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ant.oy = ant.y; |
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ant.oy = ant.y; |
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@ -76,9 +66,8 @@ void ltn_ant() { |
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if(get_pixel((pixel) {ant.x, ant.y}) == 0) { |
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if(get_pixel((pixel) {ant.x, ant.y}) == 0) { |
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setpixel((pixel) {ant.x, ant.y}, 3); |
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setpixel((pixel) {ant.x, ant.y}, 3); |
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temp = ant.dx; |
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// turn right
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ant.dx = ant.dy; |
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ant.vector_index = (ant.vector_index + 1u) % 8u; |
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ant.dy = -temp; /* Turn 90 degrees to the right */ |
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/* Lets the last pixel be darker than the latest */ |
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/* Lets the last pixel be darker than the latest */ |
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if((ant.ox != ant.x) || (ant.oy != ant.y)) |
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if((ant.ox != ant.x) || (ant.oy != ant.y)) |
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@ -86,20 +75,17 @@ void ltn_ant() { |
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ant.ox = ant.x; |
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ant.ox = ant.x; |
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ant.oy = ant.y; |
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ant.oy = ant.y; |
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} else { |
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} else { |
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setpixel((pixel) {ant.x, ant.y}, 0); |
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setpixel((pixel) {ant.x, ant.y}, 0); |
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// turn left
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temp = ant.dy; |
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ant.vector_index = (ant.vector_index + 3u) % 8u; |
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ant.dy = ant.dx; |
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ant.dx = -temp; /* Turn 90 degrees to the left */ |
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} |
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} |
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wait(100); |
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wait(100); |
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/* Playing field is modeled after a torus */ |
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/* Playing field is modeled after a torus */ |
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ant.x = (coord_t)(ant.x + ant.dx) % UNUM_COLS; |
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ant.x = (coord_t)(ant.x + xdcomp[ant.vector_index]) % UNUM_COLS; |
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ant.y = (coord_t)(ant.y + ant.dy) % UNUM_ROWS; |
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ant.y = (coord_t)(ant.y + ydcomp[ant.vector_index]) % UNUM_ROWS; |
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cycles--; |
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cycles--; |
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} |
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} |
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