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fixed small typo (doesn't make a big difference, though) + faster transitions

feature/2015
Christian Kroll 12 years ago
parent
commit
f97edbfa34
  1. 4
      animations/squares.c

4
animations/squares.c

@ -20,7 +20,7 @@
#include "squares.h" #include "squares.h"
#define STEP_WIDTH (NUMPLANE * 2u) #define STEP_WIDTH (NUMPLANE * 2u)
#define TICK 150 #define TICK 100
#define CYCLES 200u #define CYCLES 200u
/** /**
@ -54,7 +54,7 @@ void squares(void) {
// add randomly calculated offsets to each layer starting points // add randomly calculated offsets to each layer starting points
for (uint8_t i = 0; i < NUMPLANE; ++i) { for (uint8_t i = 0; i < NUMPLANE; ++i) {
nOffsets[i] = (nOffsets[i] + random8()) & STEP_WIDTH; nOffsets[i] = (nOffsets[i] + random8()) % STEP_WIDTH;
} }
// rotate color map // rotate color map
nColOffset = (nColOffset + 1) % (NUMPLANE * 2); nColOffset = (nColOffset + 1) % (NUMPLANE * 2);

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