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@ -12,13 +12,13 @@ |
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// up, snake goes up, etc.
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#define GAME_SNAKE_NEWCONTROL |
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// MSB is leftmost pixel
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static uint8_t icon[8] PROGMEM = |
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; // Snake icon
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void snake_game(); |
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#ifdef MENU_SUPPORT |
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// MSB is leftmost pixel
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static uint8_t icon[8] PROGMEM = |
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; // Snake icon
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game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) ={ |
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&snake_game, |
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icon, |
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