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Christian Kroll 8ee72d80dd added avr51 support for 128KiB MCUs 11 years ago
animations seasonal animation removed 12 years ago
borg_hw added avr51 support for 128KiB MCUs 11 years ago
can resolved some signedness issues, still many to go (btw: 78 bytes eliminated in the process) 12 years ago
compat weitergem8 16 years ago
doc/img animated GIF ftw! 11 years ago
games corrected some doxygen tag errors 12 years ago
joystick incorporated borg drivers from "Hackerspace FFM" - thx guys! 12 years ago
mcuf renamed project because it is to cool for stupid name 16 years ago
menu dealt with compiler warning about discarded qualifiers 13 years ago
profiles seasonal animation removed 12 years ago
random saved 162 bytes 14 years ago
rfm12 there was a problem with initing the rfm12. I have corrected it. 13 years ago
scripts Cleanup in menuconfig 11 years ago
scrolltext progmem const error 12 years ago
simulator Merge branch 'master' of das-labor.org:users/chris/borgware-2d 11 years ago
smallani added additional configparameters for small animations 14 years ago
uart replaced deprecated SIGNAL() and SIG_* macros to be compatible with avr-libc 1.8.0 and gcc 4.7.0 13 years ago
.gitignore .gitignore finetuning 12 years ago
.travis.yml Add .travis.yml or continuous integration 11 years ago
Doxyfile made some parameters like plasma frame delays configurable 13 years ago
Makefile make menuconfig sollte nciht zweimal durchlaufen 11 years ago
README.md animated GIF ftw! 11 years ago
avr5.x Game and menu support added. Dependencies fixed. Compiles fine for AVR and Windows. Linux simulator is still missing a linker script. 16 years ago
avr51.x added avr51 support for 128KiB MCUs 11 years ago
config.h fixed a lot of config options 13 years ago
config.in added avr51 support for 128KiB MCUs 11 years ago
defaults.mk added avr51 support for 128KiB MCUs 11 years ago
depend.mk adding menu and game support 16 years ago
display_loop.c seasonal animation removed 12 years ago
display_loop.h integrating simulator 16 years ago
eeprom_reserve.c renamed project because it is to cool for stupid name 16 years ago
ioport.h gigaborg support :-) 14 years ago
main.c there was a problem with initing the rfm12. I have corrected it. 13 years ago
makros.h 16 years ago
pixel.c put Martin Herwegs source code into separate files 14 years ago
pixel.h resolved some signedness issues, still many to go (btw: 78 bytes eliminated in the process) 12 years ago
rules.mk experimental FreeBSD support 12 years ago
util.c added avr51 support for 128KiB MCUs 11 years ago
util.h integrating simulator 16 years ago

README.md

Borgware-2D

Firmware for AVR based two-dimensional LED matrices, especially the Blinken Borgs from Das LABOR. Main platform is the Borg16 construction kit. Other supported platforms are the LED Brett projector from Hackerspace FFM or the ELO Ping-Pong Board.

Small Borg16 Glow Lamp Borg

Animations

Matrix Fire Scrolling Text

Animated GIF (3.5 MB)

Games

Snake Tetris

  • Tetris
  • Classic: Standard Tetris Clone
  • First Person Tetris: Rotate the bucket instead of the Tetromino.
  • Bastet: Dices the worst the possible Tetromino the whole time.
  • Snake
  • Breakout
  • Space Invaders

Build

Supported build platforms are Linux, FreeBSD and Windows (via Cygwin). Due to customized linker scripts, simulator support is currently limited to x86 and x86_64 archs. Following dependencies have to be met:

Linux / FreeBSD

Package names are based on Debian/Ubuntu repositories. Please adapt the names according to your Linux distribution (or FreeBSD for that matter).

  • build-essential (pulls in an ordinary gcc build tool chain for the host)
  • make (gmake on FreeBSD)
  • libncurses5-dev
  • gcc-avr
  • avr-libc
  • binutils-avr
  • avrdude
  • freeglut3-dev

Windows

  • WinAVR (includes avr-gcc and avrdude)
  • Cygwin(64)
    • make
    • gcc-core
    • libncurses-devel (Cygwin)
    • libncursesw-devel (Cygwin64)
  • libusb-win32 if you want to use your USBasp programmer device with avrdude on Windows

Configure

Open a (Cygwin) terminal, change to your checkout directory and type:

make menuconfig

This starts a curses based text interface for configuring certain aspects of your target platform. Be careful if you use an IDE like Eclipse to manage the build, as integrated terminal emulators tend to choke on curses generated shell output. Make sure that 'make menuconfig' has been run at least once in an ordinary terminal emulator after a fresh checkout or after issuing 'make mrproper'.

Compile

To build for the actual target platform, just type:

make

If you want to test and debug your code within a GUI application, you can use the simulator:

make simulator

In case you build on FreeBSD, just use 'gmake' instead of 'make'.

You can start the simulator by typing ./borgsim(.exe)

Simulator Handling

Please keep in mind that the simulator is NOT an emulator. All it does is compile the source to a native host application so you can step through your C-Code. The GUI thread reads the simulated frame buffer every 40ms and draws its contents.

Joystick directions are simulated by the WASD keys and SPACE acts as the fire button. The OpenGL based simulator (Linux/FreeBSD) enables you to adjust the viewing angle of the LED matrix via the arrow keys (not available on Windows).