Browse Source

line numbers

feature/2015
kank 15 years ago
parent
commit
93c109728d
  1. 77
      games/tetris/view.c

77
games/tetris/view.c

@ -207,15 +207,22 @@ void tetris_view_drawBorders(uint8_t nColor)
setpixel((pixel){4, y}, nColor);
setpixel((pixel){15, y}, nColor);
}
uint8_t nPen;
for (y = 0; y < 5; ++y)
{
for (x = 0; x <= 3; ++x){
if ((y<1 || y>3) || (x<1 || y>3)){
setpixel((pixel){x, y}, nColor);
setpixel((pixel){x, y + 11}, nColor);
}
}
}
}
/* Function: tetris_view_blinkBorders
* Description: lets the borders blink to notify player of a level change
@ -238,6 +245,8 @@ void tetris_view_blinkBorders()
* Argmument pPl: pointer to the playfield whose complete lines should blink
* Return value: void
*/
void tetris_view_blinkLines(tetris_playfield_t *pPl)
{
// reduce necessity of pointer arithmetic
@ -278,6 +287,72 @@ void tetris_view_blinkLines(tetris_playfield_t *pPl)
}
/* Function: tetris_view_showLineNumbers
* Description: displays completed Lines (0-99)
* Argmument pV: pointer to the view
* Argument nColor: color
* Return value: void
*/
void tetris_view_showLineNumbers (tetris_view_t *pV, uint8_t nColor)
{
//Get number of completed lines
uint8_t Lines = tetris_logic_getLines(pV->pLogic);
uint8_t nPen;
int x=0, y=0, i;
int ones, tens;
ones= Lines%10;
tens=(Lines/10)%10;
//pick drawing color, dark if ones=0, bright (piece color) otherwise
if ((ones%10)!=0)
nPen=TETRIS_VIEW_COLORPIECE;
else nPen=TETRIS_VIEW_COLORSPACE;
//Draws ones in the upper part of the border as a 3x3 square with 0-9 pixels
//Start at column 1
y=1;
for (i=1;i<=9;i++)
{
//Start at line 1, increase every loop cycle
x++;
//the square is just three pixels wide, start over in next column once the row is full
if (x%4==0)
{
y++;
x=1;
}
setpixel((pixel){x,y}, nPen);
//only draw as many ones as there are, make the rest of the square dark.
if (i==ones) nPen=TETRIS_VIEW_COLORSPACE;
}
//back to normal color, but only if tens is not divisible by 10
if ((tens%10)!=0)
nPen=TETRIS_VIEW_COLORPIECE;
else nPen=TETRIS_VIEW_COLORSPACE;
//Draws ones in the lower part of the border as a 3x3 square with 0-9 pixels
x=0;
y=12; //offset for lower part of the border
for (i=1;i<=9;i++)
{
x++; //Start at line 1, increase every loop cycle
//the square is just three pixels wide, start over in next column once the row is full
if (x%4==0)
{
y++;
x=1;
}
setpixel((pixel){x,y}, nPen);
//only draw as many ones as there are, make the rest of the square dark.
if (i==tens) nPen=TETRIS_VIEW_COLORSPACE;
}
}
/****************************
* construction/destruction *
****************************/
@ -369,6 +444,7 @@ void tetris_view_update(tetris_view_t *pV)
if (tetris_playfield_getRowMask(pV->pPl) != 0)
{
tetris_view_blinkLines(pV->pPl);
tetris_view_showLineNumbers(pV, TETRIS_VIEW_COLORPIECE);
}
// draw preview piece
@ -384,6 +460,7 @@ void tetris_view_update(tetris_view_t *pV)
tetris_view_blinkBorders();
pV->nOldLevel = nLevel;
}
}

Loading…
Cancel
Save