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@ -207,13 +207,20 @@ void tetris_view_drawBorders(uint8_t nColor) |
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setpixel((pixel){4, y}, nColor); |
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setpixel((pixel){15, y}, nColor); |
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} |
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uint8_t nPen; |
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for (y = 0; y < 5; ++y) |
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{ |
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for (x = 0; x <= 3; ++x){ |
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if ((y<1 || y>3) || (x<1 || y>3)){ |
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setpixel((pixel){x, y}, nColor); |
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setpixel((pixel){x, y + 11}, nColor); |
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} |
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} |
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} |
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} |
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@ -238,6 +245,8 @@ void tetris_view_blinkBorders() |
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* Argmument pPl: pointer to the playfield whose complete lines should blink |
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* Return value: void |
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*/ |
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void tetris_view_blinkLines(tetris_playfield_t *pPl) |
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{ |
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// reduce necessity of pointer arithmetic
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@ -278,6 +287,72 @@ void tetris_view_blinkLines(tetris_playfield_t *pPl) |
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} |
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/* Function: tetris_view_showLineNumbers
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* Description: displays completed Lines (0-99) |
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* Argmument pV: pointer to the view |
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* Argument nColor: color |
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* Return value: void |
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*/ |
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void tetris_view_showLineNumbers (tetris_view_t *pV, uint8_t nColor) |
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{ |
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//Get number of completed lines
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uint8_t Lines = tetris_logic_getLines(pV->pLogic); |
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uint8_t nPen; |
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int x=0, y=0, i; |
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int ones, tens; |
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ones= Lines%10; |
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tens=(Lines/10)%10; |
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//pick drawing color, dark if ones=0, bright (piece color) otherwise
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if ((ones%10)!=0) |
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nPen=TETRIS_VIEW_COLORPIECE; |
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else nPen=TETRIS_VIEW_COLORSPACE; |
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//Draws ones in the upper part of the border as a 3x3 square with 0-9 pixels
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//Start at column 1
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y=1; |
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for (i=1;i<=9;i++) |
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{ |
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//Start at line 1, increase every loop cycle
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x++; |
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//the square is just three pixels wide, start over in next column once the row is full
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if (x%4==0) |
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{ |
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y++; |
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x=1; |
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} |
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setpixel((pixel){x,y}, nPen); |
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//only draw as many ones as there are, make the rest of the square dark.
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if (i==ones) nPen=TETRIS_VIEW_COLORSPACE; |
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} |
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//back to normal color, but only if tens is not divisible by 10
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if ((tens%10)!=0) |
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nPen=TETRIS_VIEW_COLORPIECE; |
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else nPen=TETRIS_VIEW_COLORSPACE; |
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//Draws ones in the lower part of the border as a 3x3 square with 0-9 pixels
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x=0; |
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y=12; //offset for lower part of the border
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for (i=1;i<=9;i++) |
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{ |
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x++; //Start at line 1, increase every loop cycle
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//the square is just three pixels wide, start over in next column once the row is full
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if (x%4==0) |
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{ |
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y++; |
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x=1; |
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} |
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setpixel((pixel){x,y}, nPen); |
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//only draw as many ones as there are, make the rest of the square dark.
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if (i==tens) nPen=TETRIS_VIEW_COLORSPACE; |
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} |
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} |
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/****************************
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* construction/destruction * |
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****************************/ |
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@ -369,6 +444,7 @@ void tetris_view_update(tetris_view_t *pV) |
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if (tetris_playfield_getRowMask(pV->pPl) != 0) |
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{ |
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tetris_view_blinkLines(pV->pPl); |
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tetris_view_showLineNumbers(pV, TETRIS_VIEW_COLORPIECE); |
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} |
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// draw preview piece
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@ -384,6 +460,7 @@ void tetris_view_update(tetris_view_t *pV) |
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tetris_view_blinkBorders(); |
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pV->nOldLevel = nLevel; |
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} |
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} |
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