71 Commits (bd99f557b87f42060b12be2997731a3b7947fae4)

Author SHA1 Message Date
Christian Kroll bd99f557b8 oops... 13 years ago
Christian Kroll b4e5b60ffe don't create rectangles with width or height being 0 (and some whitespace noise, sorry) 13 years ago
Christian Kroll 3536604fb6 nitpicking ftw! 13 years ago
Christian Kroll 1a3239be1d streamlined M. Herweg's animations: now using Bresenham's line algorithm, removed obvious bugs, added some comments, saving 232 bytes 13 years ago
Christian Kroll d4ae78fee3 saved up to 240 bytes (depending on borg hw), translated some German comments into English and cleaned up formatting (sorry about the noise) 13 years ago
Christian Kroll a528246e33 for the sake of interoperability... 13 years ago
Christian Kroll 6155a37933 stretched contrast for modified bitmap scroller 13 years ago
Christian Kroll 7b35c18588 fixed frame buffer bug 13 years ago
Christian Kroll 09d120b9a8 fixed framebuffer bugs 13 years ago
alu 9339fa01f6 Slowed down the Game Of Life 13 years ago
asklepios 284fbac533 first small animations for giga-borg 13 years ago
tixiv 0f31feb6bb gigaborg support :-) 13 years ago
Christian Kroll 909d5df047 small optimization 13 years ago
Christian Kroll 12a8e94db4 converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes 13 years ago
Christian Kroll 07c9d27b75 8 bit coordinates are sufficient, saving 46 bytes 13 years ago
Christian Kroll 93f0ddd977 generalized fp math pattern routines and added a psychedelic animation 13 years ago
Christian Kroll 67ec90ab67 some fine tuning 14 years ago
Christian Kroll 4993fe5194 simple plasma animation added 14 years ago
Christian Kroll d09736355f removed overflow with borg dimensions > 128 pixels 14 years ago
Christian Kroll 7e40c0df5c small clean up (the compiler did this optimization anyway) 14 years ago
Christian Kroll 681c603da5 fixed some typos and forgotten debugging stuff 14 years ago
Christian Kroll 04eee8849e saved 404 bytes 14 years ago
Christian Kroll a453b61742 using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it 14 years ago
Christian Kroll 2bc0260f3b make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem) 14 years ago
Christian Kroll 8a23a3bc8d saved 46 bytes by making some literal modulo operands explicitly unsigned 14 years ago
Christian Kroll e4faa25d16 added forgotten include 14 years ago
Christian Kroll 8963b27a65 saved 162 bytes 14 years ago
Christian Kroll 1c3d4978c5 small cleanups 14 years ago
Christian Kroll b3276d75d4 removed forgotten debugging stuff 14 years ago
Christian Kroll 047abb575c squeezed another 550 bytes 14 years ago
Christian Kroll aa29c51bd8 put Martin Herwegs source code into separate files 14 years ago
Christian Kroll 3a0d8799bd consolidated both snake trees, saving ~950 bytes 14 years ago
Christian Kroll 3affa5c9a3 squeezed another 680 bytes 14 years ago
Christian Kroll af4ff63f2b removed #include (leftover from debugging) 14 years ago
Christian Kroll 4920272878 saved another 270 bytes 14 years ago
Christian Kroll d199d48abd PROGMEMed invader sprite, optimized some shifting foo - saving 106 bytes 14 years ago
Christian Kroll 3708a3accc optimzed checkerboard animation - saving 76 bytes - yeah 14 years ago
Christian Kroll 847648d5e6 I hate stupid bugs like this one 14 years ago
Christian Kroll 41d9ded12f 27c3 logo added!!!11elf 14 years ago
Christian Kroll 2abcce4b63 adapted the labor logo animation to gereralized bitmap scroller 14 years ago
Christian Kroll e153ec68e1 generalized bitmap scroller and added an animated amphibian 14 years ago
alu 154beecbcf doh... forgot to add animations/config.in -.-' 14 years ago
Christian Kroll 9a26e44e68 fixed a bunch of compiler warnings 14 years ago
Christian Kroll 750c09734f switched to a generic pixmap based renderer 14 years ago
Christian Kroll 67f36c9f80 corrected a PROGMEM related bug 14 years ago
Christian Kroll 1a74745b8c added LABOR logo animation 14 years ago
alu 0d6626d62a Got rid of compiler warnings 14 years ago
alu 52cf05bb6f Removed unused variable refill 14 years ago
alu 7ae8d85b99 Ant now wraps around the field and terminates after ~50s. + Some cosmetic changes 14 years ago
alu 253c094682 Older pixels are now darker 14 years ago